❗You're Using Dependency Injection Wrong - Use THIS Instead


Hey Reader,

Ever tried to choose the perfect weapon for each creature in a dark, spooky forest? Silver bullets for werewolves, garlic for vampires, chainsaws for zombies... but what if you had to pick your weapon before entering the forest? Just like that forest adventure, dependency injection in C# can leave you stuck with the wrong tool when you need it most - unless you know about the Factory Pattern!

Today, I’m breaking down how the Factory Pattern solves real-world dependency injection issues and when to use it instead of conventional DI. If you’re interested in dynamically switching dependencies at runtime (instead of being locked in beforehand), this is for you!

Watch on YouTube 📺

Check out the full tutorial to see how the Factory Pattern saves the day 👇

video preview

The Problem: Static Dependencies in DI

In typical dependency injection, you declare services upfront, which locks in certain dependencies at compile time. Let’s say we’re working with different services to handle weapons:


public interface IWeaponService
{
    string GetWeapon();
}
public class VampireWeaponService : IWeaponService
{
    public string GetWeapon() => "Garlic";
}
public class WerewolfWeaponService : IWeaponService
{
    public string GetWeapon() => "Silver Bullet";
}
public class ZombieWeaponService : IWeaponService
{
    public string GetWeapon() => "Chainsaw";
}

Registered in the Program.cs:

builder.Services.AddScoped

But here’s the catch: this setup only lets you pick one weapon before runtime. That’s fine if you’re only fighting vampires, but if you encounter a zombie with garlic in hand… well, you’re out of luck!

The Factory Pattern Solution

Enter the Factory Pattern! With this approach, we can dynamically choose the right weapon at runtime based on the creature we’re facing. Here’s how it’s done:

Step 1: Define a Factory Interface


public interface IWeaponFactory
{
    IWeaponService Create(string creatureType);
}

Step 2: Implement the Factory


public class WeaponFactory : IWeaponFactory
{
    private readonly IServiceProvider _serviceProvider;
    public WeaponFactory(IServiceProvider serviceProvider)
    {
        _serviceProvider = serviceProvider;
    }
    public IWeaponService Create(string creatureType)
    {
        return creatureType switch
        {
            "Vampire" => _serviceProvider.GetRequiredService(),
            "Werewolf" => _serviceProvider.GetRequiredService(),
            "Zombie" => _serviceProvider.GetRequiredService(),
            _ => throw new ArgumentException("Unknown creature type!")
        };
    }
}

Step 3: Register Services and Factory in Program.cs

builder.Services.AddScoped

builder.Services.AddScoped

builder.Services.AddScoped

builder.Services.AddScoped

Step 4: Implement in Controller

Here’s how it looks in a simple BattleController with a POST method to select the right weapon:


[ApiController]
[Route("api/[controller]")]
public class BattleController : ControllerBase
{
    private readonly IWeaponFactory _weaponFactory;
    public BattleController(IWeaponFactory weaponFactory)
    {
        _weaponFactory = weaponFactory;
    }
    [HttpPost("fight")]
    public ActionResult Fight(string creatureType)
    {
        var weaponService = _weaponFactory.Create(creatureType);
        var weapon = weaponService.GetWeapon();
        return Ok($"Fighting a {creatureType} with {weapon}!");
    }
}

Now, instead of committing to one weapon upfront, you’re armed for any creature you face! ⚔️


Want More?

Ready to master .NET and Blazor? Join the .NET Web Academy and enjoy 10% off with the code HALLOWEEN24 until Friday. Learn from real-world examples and dive deep into patterns that’ll make you a better developer. Just check out the link in the video description and hear what real students have to say!

Happy coding and good luck defeating those creatures! 🧛‍♂️🧟‍♂️

Take care,
Patrick

Patrick God

Become a .NET & Blazor expert with weekly tutorials featuring best practices and the latest improvements, right in your inbox.

Read more from Patrick God
video preview

Hey Reader, If you’ve been coding for a while, you’ve probably asked yourself this too: “Am I getting better… or just older?” I’ve been writing software for fifteen years now, and that question still sneaks up on me. But looking back, I’ve realized something: real growth in tech isn’t about frameworks or chasing trends. It’s about staying curious, patient, and keeping your spark alive when everything feels heavy. So I made a new video about it, my 15 biggest lessons from 15 years of coding....

video preview

Hey Reader, If you’re a Blazor developer, you know that annoying flash when your app loads data during pre-rendering. It’s been around forever. Sure, you could disable pre-rendering, but then you'd hurt performance and SEO. Well… with .NET 10, we finally have a real fix: the new Persistent State Attribute. 🎉 🎥 Watch my full tutorial about it here: In this video, I walk you through: ✅ What causes the flashing issue ✅ Why disabling pre-rendering isn’t ideal ✅ How the new Persistent State...

Hey Reader, Last week, I tested GPT-5 Agent Mode on .NET and Blazor apps, and the results were surprising. This week, I went a step further. I used GitHub Copilot inside Visual Studio and asked it to create real .NET and Blazor projects for me. Here’s what happened: Copilot generated a working calculator app in C#. It built a Web API that responded with “Hello GPT-5 Agents.” It even created a Blazor app with extra features like a reset button, a plus five counter, and a weather API. Were...